![]() Find the cube in the Hierarchy view and select it. ![]() Create a new Cube from the menu Game Object -> 3D Object -> Cube.In this example, the player object will be a simple cube. By default, the NetworkManager instantiates an object for each player by cloning the player prefab. The next step is to setup the Unity Prefab that represents the player in the game. This component supplies a simple user interface in your game for controlling the network state.įor more details, see Using the NetworkManager. Find the component Network -> NetworkManagerHUD and add it to the object.This component manages the network state of the game. Find the component Network -> NetworkManager and add it to the object.In the inspector window for the object, click the Add Component button.Rename the object to “NetworkManager” from the right-click context menu or by clicking on the object’s name and typing.Find the newly created object in the Hierarchy View and select it.Add a new empty game object, from the menu Game Object -> Create Empty.The first step is to create a NetworkManager object in the project: To get started, create a new empty Unity project. This step-by-step process is generic, but can be customized for many types of multiplayer games once it is started. ![]() This document describes steps to setup a new multiplayer project from nothing using the new networking system.
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